The immersive experience industry has no shared language for measuring what it produces.
Theme parks report attendance. VR arcades count sessions. Immersive theatre tracks ticket revenue. Museums measure footfall. None of these metrics capture what the industry actually delivers: experience per unit of resource consumed.
Without a common unit of measurement, operators cannot benchmark. Investors cannot compare. Policymakers cannot regulate intelligently. The result is an industry that grows by intuition rather than by evidence.
The Immersive Experience Economy framework proposes a solution: three derived metrics, anchored to energy consumption, that make experience economics legible, comparable, and actionable.